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Mistress of High Places

Mistress of High Places CR 10

Source NPC Codex pg. 70
XP 9,600
Half-elf druid 11
CN Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +14

Defense

AC 23, touch 13, flat-footed 21 (+7 armor, +1 deflection, +1 Dex, +1 dodge, +3 shield)
hp 84 (11d8+31)
Fort +10, Ref +5, Will +13; +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Immune poison; Resist electricity 10

Offense

Speed 20 ft.
Melee +1 sickle +10/+5 (1d6+2)
Ranged mwk shortspear +10/+5 (1d6+1)
Special Attacks wild shape 4/day
Spell-Like Abilities (CL 11th; concentration +16)
8/day—lightning arc
Druid Spells Prepared (CL 11th; concentration +16)
6th—chain lightningD (DC 22), greater dispel magic
5th—call lightning storm (DC 21), control windsD (DC 20), cure critical wounds, wall of fire (DC 21)
4th—air walkD, cure serious wounds, freedom of movement, ice storm (DC 20), scrying (DC 19)
3rd—gaseous formD, greater magic fang (2), protection from energy (2), sleet storm
2nd—animal messenger, barkskin (3), fog cloud, wind wallD
1st—cure light wounds (2), endure elements, faerie fire (2), obscuring mistD, speak with animals
0 (at will)—flare (DC 16), light, mending, stabilize
D Domain spell; Domain Air

Tactics

Before Combat The druid casts ironwood on her breastplate every 11 days, liveoak on an oak three times per month, and endure elements every morning.
During Combat The druid orders her treant guardian into combat, wild shapes into a Large earth elemental, and uses earth glide to flee underground where she casts beneficial spells on herself. Once prepared, she moves above ground and opens with chain lightning.

Statistics

Str 12, Dex 13, Con 15, Int 8, Wis 20, Cha 10
Base Atk +8; CMB +9; CMD 22
Feats Dodge, Improved Initiative, Mobility, Natural Spell, Skill Focus (Survival), Spell Focus (evocation), Vital Strike
Skills Fly +6, Handle Animal +6, Heal +9, Knowledge (nature) +9, Knowledge (planes) +3, Linguistics +2, Perception +14, Perform (dance) +2, Spellcraft +5, Survival +18
Languages Aquan, Auran, Common, Druidic, Elven, Ignan
SQ elf blood, nature bond (Air domain), nature sense, trackless step, wild empathy +11, woodland stride
Combat Gear potion of haste, wand of cure moderate wounds (6 charges); Other Gear +1 ironwood breastplate, +1 darkwood heavy wooden shield, +1 sickle, masterwork shortspears (3), bag of holding (type I), cloak of resistance +1, headband of inspired wisdom +2, ring of protection +1, holly and mistletoe, spell component pouch, 289 gp

These guardians of mountain peaks traffic with air and ice elementals, summoning forth the spirits of the mountain storms in order to protect their sacred places.

Yala of the High Places

Yala lives on a mountaintop far to the north. Abandoned by her parents at a young age because of the inconvenience her mixed heritage caused both their families, she was raised by a tribe of yetis, who quickly began venerating her when her druidic powers developed. Never feeling entirely comfortable with her role or the society of the great creatures, she now lives a solitary existence tending a remote shrine dedicated to winter and the mountains themselves. Her enchanted shield was a gift from a courting yeti chief, but she ultimately rejected his advances.

Combat Encounters: Whenever possible, Yala faces enemies near a precipice, using her air magic to throw her foes from the heights and dash them against the rocks below—a blood offering to the ancient mountains.

Roleplaying Suggestions: A cold and aloof woman, Yala prefers the company of animals and summoned elementals to that of humanoids. She is obsessed with protecting the purity of her mountain home, but what "angers the stones" is often hard for others to predict.